I’m a bit interested in game development and LibGDX seems to be a good framework, so I read Learning LibGDX Game Development by Andreas Oehlke. I’ve planned to read about best practices, edge cases and how it works inside. And it’s not that kind of book. It’s just an entry level tutorial with a lot of printed code.
But the author described development of a little game touching almost all LibGDX parts. So maybe it’s a nice tutorial for newcomers.